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Surat, India India
A Night with Batman...
Sep 04, 2016 03:14 PM 1729 Views

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Admit it, the games of Batman created by Rocksteady have become a standard for treating a license of any superhero. 6 Years ago, Batman: Arkham Asylum became a watershed because we have not seen a good superhero game since the times of Spider-Man in PS1. Now, after a couple of delays, reaches the expected completion of the Knight of the night, for which Rocksteady promised us something much bigger, immersive and, above all, epic. The developer met and even exceeded – at least in console of playstation 4 and xbox one. well, not for PC it had its own problems and I am sure that our rocksteady will deal with that soon.


Batman: Arkham Knight begins where we left Arkham City. Joker has died and the city seems to be recovering from the horrible events, but Gotham cannot remain quiet and Scarecrow seeks revenge against Batman after the humiliation he suffered in asylum. This time the mission of Scarecrow is fill of fear the minds of Batman and also brought together the cream of villains of Gotham to consume the rest of the city.


One of the strongest points of Batman: Arkham Knight is his story. The plot is developed to perfection; only shows small indications of what will happen, constantly keeps you at the expectation of what lies ahead and does not fall into the tedious clichés not force too the dialogs, simply takes you through a roller coaster that leaves you with the mouth open. Submit to Scarecrow as the main villain comes to him very well to the game, since it brings a feeling much more cloudy as to what was Joker in previous games.


The first thing you notice is the amazing visual enhancement, every detail looks sensational. The scenarios, the character models, the marvelous of the Batmobile… everything is spectacular, but I want to emphasize that the developers sought smear a style of its own in the city: it is very grim, but there are colors featured in advertisements and lights, which gives it life without deleting the feeling that is under siege, and that connects you with the experience immediately. It is worth mentioning that the appearance of some characters was tweaked to make them look more real, what is very evident in Robin, Oracle or Catwoman, who now have factions and much more marked with traits of age. This type of detail is very much appreciated, since developers not only recycled models, but that worked for putting a better visual experience.


Your vehicle not only serves to scroll, or during battles, its implementation in different tasks falls as the ring finger on the experience, especially in the new puzzles that Riddle design exclusively for you. The steeplechase, for sling with cables or simply as a counterweight, the Batmobile gives rise to new challenges which cool the franchise. The Batmobile is also a gadget, so when you select it within your carousel of weapons you can control it to distance and call it, if you’re trapped; what is of great utility in moments when you need a lot more force to destroy walls or pull heavy objects. There will be persecution of sequences where you’ll use the weight of the Batmobile to destroy enemies, and with the combination of stick and a button you will achieve a takedown. This brings a pleasant memory of franchises such as Burnout, where everything revolved around a mechanical similar; in Arkham Knight are not frantic or look so well, but the feature is implemented to perfection.


POSITIVES THINGS


Impressive improvement in graphics


Excellent narrative


Variety of side missions


The city forces you to pay attention to detail


The addition of the Batmobile fits perfectly


Excellent audio and voicee absurd amounts of Fan Service


NEGATIVES THINGS


Some problems complicate visibility chamber


Some side missions were less worked than the rest


problems with pc gaming


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